Team 3 Keywords

deus ex machina
This is a narrative device where an impossible problem is solved by way of an unexpected force, person, or "god" character. In many ways, something like an unexpected force has served to change the course of history. Before the race to land on the moon, it was an unattainable goal— until so many resources were poured into to make it happen. Same with vaccines, personal computers, etc. We can chart many of these inventions now, but before it happened the forces behind the inventions were largely unexpected and even god-like in their proportions. In literature, this is usually a surprise to the reader; in technological evolution it may be equally as astonishing for the masses. Many inventions are the result of so much luck, resources, and creativity that it's hard to imagine before it actually happens.

irreducible complexity
When we look at how technological innovation has moved forward, the path it takes can be so complex that even though we understand the end result, we never see every step that the development took. Because of this, it is impossible to see and understand how one part of a system affects other parts at "the whole". This system is so complex that instead of attempting to understand it we instead accept that we can never be sure one thing isn't going to have catastrophic impacts by removing or modifying it. This lends itself to technological systems as well as biological systems, and shows how complex the whole machine is and how little collective knowledge we actually have— even though the amount we have is absurdly large and growing every second.

hegemonic power
Ruling in a political or social context; the ability to assert dominance comes from a country‚Äôs economic, scientific and technological, military, institutional and cultural prowess. A country must be strong in all five categories. Having a strong military is an important role in determining the leading countries, but by no means is it the predominant method of reaching the top. 

The coupled change of four instances which all play a role in how our military technology has evolved and how it will change in the future. Each realm is contingent upon the others and is highly unstable. These four realms include: Revolutions in Military Technologies (RMT), Revolutions in Nature of Conflict (RNC), Revolutions in Civilian Systems (RCS), and Revolutions in Military Operations and Culture (RMOC). These realms make up a complex Level III system that could potentially do more harm than good.